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Generating $7,500/mo Teaching the Craft That We Love
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Hello! What's your background, and what are you working on?

Hi I'm Brock Luker and I'm an entrepreneur, executive producer, and run 808 Mafia Records in Los Angeles, CA. I've been working on Creator Arcade — a music education platform that allows aspiring music producers to learn and get feedback from the world's best DJ's, music producers, and engineers — with my co-founder Chris Murphy for the past 10 months.

Today we’re making around $7,500/month selling courses, personalized beat feedback, and sound packs.

What motivated you to get started with Creator Arcade?

In November of 2016, I was working as the VP of Product Development at ZEFR after they acquired my first startup, Engodo, in 2014. Engodo was a social analytics tool that was primarily used to help companies identify the right influencers for their ad campaigns. While building Engodo, I saw first-hand how influencers could be strategically utilized to launch companies and products, and I knew that the next time I built something I would find a way to get influencers involved.

The idea for Creator Arcade came while I was visiting Marshmello on tour in Atlanta. His manager Moe Shalizi is a close friend of mine and I would fly out to meet them for a few shows during his tour runs. We all went out for dinner prior to his show and Moe shows me a friend of his who became a “make-up” tutorial influencer and built a site where people could purchase her courses.

I jokingly made the comment that we should create a course where students could learn how to re-create Marshmello’s songs. Moe looked at me and said, “We really should…” and I said, “Well… okay. Let’s give it a shot.”

home

As I thought about what the business could become I drew a parallel between how I learned to program and how music is created. One of my favorite sites for programming tutorials is Code4Startup. They offer project-based video tutorials to teach you how to code. For example, you can learn Ruby on Rails and Postgres by building a lightweight version of Airbnb step-by-step. I’ve always learned best from doing/building something, so I took the Code4Startup up approach to making music tutorials.

In my opinion, it made sense to learn music by learning how to produce a song from the ground up. You’re not going to become a professional producer right out of the gate, but you will learn the tools, techniques and frameworks used by a talented DJ/producer like Marshmello and you can apply that into your own mixes. Plus, I thought it would be pretty cool to produce a song alongside your favorite artist.

What went into building the initial product?

Chris and I were both working full time at ZEFR, but because we were so stoked at the prospect of working with someone like Marshmello, we decided that we would sacrifice our nights and weekends to get an MVP up and running.

Initially, we started building the platform in Rails, but a friend named Kirk Ouimet encouraged us to build the backend using firebase because it was cheap (essentially free) and it would scale easily with what we wanted to build. Not to mention that Google makes building authentications extremely simple. We built the web app in React and we tinkered with the idea of building out our own video player, but we decided that it would be much easier to use a service like Wistia. Because we decided to use Wistia to host our videos, all we really needed to build was a glorified paywall.

As we saw it, the essentials we needed to get things up and running were:

  • a way for users to create an account (Facebook Auth)
  • courses
  • a way for users to explore courses
  • a way to collect credit card information (Stripe)
  • automated emails

It became apparent that I needed to spend most of my time putting together the curriculum and shooting the content, so after I finished the initial designs, Chris took complete control of the coding. Building the curriculum was the most challenging part of building Creator Arcade. Marshmello had never taught a course before so I brought in a friend of mine named Andrew Law — who was a professionally trained engineer and worked under Rob Cavallo — to help mentor us on how to structure his course. Once we finalized the course curriculum we sat down for two days straight and recorded the classes using ScreenFlow. I spent the next couple weeks editing the videos until they we ready to go live.

Even though I did most of the design work in Sketch, we did use 99Designs for our logo and we used UpWork to outsource some of the front-end work so Chris could focus on the backend.

How have you attracted users and grown Creator Arcade?

While we were still building out the curriculum, I put up a landing page that allowed potential users to submit their email addresses to be the first to know when we launched. After spamming my entire contact list and posting a link on the subreddit r/edmproduction, we managed to collect around 600 or so emails.

About a month before we finished all the production for the first two Marshmello classes, I did another post on reddit and asked people to check out the first ten videos that we did for the class for free in exchange for feedback. All they needed to do was sign up and I would give them access to the videos. Around 300 people signed up, all of which gave helpful feedback.

We knew that having Marshmello as our first artist was kind of a silver bullet and would create some serious traction once he posted it to his socials, so we decided to invest in a promo video that would capture his audience and hopefully drive them to the site to purchase classes.

On our official “launch” day I had Marshmello post on Product Hunt before launching the video. We got a staggering eight upvotes (lol). Later that day, we posted our promo video on his Facebook page and and we waited.

facebook

We made $4,165 on launch day.

We knew that we couldn’t ask Marshmello to keep spamming his audience so I decided that we would start running Facebook and Instagram ads for the video to keep the momentum going. Facebook ads are cool because you once you connect the Facebook Pixel to your site you can market to look-alike audiences. In the beginning, I wasn’t very familiar with Facebook Ads, but Facebook has some great documentation and they allow you to test a variety of ads all at once and choose the ones that create the most sales.

At the end of the day most of our sales come from direct/organic searches and watching our YouTube promo video, which has over 1.5M views. Roughly 80% of our traffic comes from YouTube.

What's your business model, and how have you grown your revenue?

Creator Arcade makes money in three different ways:

One: Courses

To date we have three courses available for purchase. Our video courses provide step-by-step instruction on how a song was created. We also include all the sounds, stem files, and project files with each course sold.

Two: Feedback

A platform of curated producers and engineers where anyone can submit their music to a producer of their choice and receive video feedback on their track, as well as tips and techniques on how to improve.

Three: Sound Packs

Royalty free sounds and samples curated by top DJ’s, producers, and engineers.

soundpacks

When we launched we only had two courses from Marshmello. In order to drive traffic to the site, we decided to spend $5K on a promo video that we could distribute on his Facebook, Instagram, and Youtube. The courses weren’t finished yet, so we decided to bundle the courses and pre-sell them once the video dropped. We made a huge mistake by pricing the bundle too cheap, and even though the pre-sale was a success, in hindsight I would have doubled our pre-sale revenue if we would have doubled the price of the bundle.

Month Revenue
Aug ‘17 12152
Sep ‘17 16219
Oct ‘17 4361
Nov ‘17 4258
Dec ‘17 3679
Jan ‘18 4966
Feb ‘18 4673
Mar ‘18 9704
Apr ‘18 6232
May ‘18 3977
Jun ‘18 3484
Jul ‘18 3749

What are your goals for the future?

One of the coolest things about working on Creator Arcade is getting an intimate look at how artists develop their music. Once you’ve learned the basic structure of a song, the process is not as complicated as one would think. Many of our users feel intimidated to start music production, but we built our courses in such a way that we’ve made the process approachable even to novices.

We want to continue to pump out more classes, and the goal is to have enough content by January of 2019 to start charging a subscription model. We have a few artists lined up that are interested in creating a new course every month, which would be a huge step in the right direction for us.

The other feature that we built is the beat feedback platform, which enables students who want feedback on their mixes to send them to top DJ/producers and engineers and get video feedback about their tracks, how they can improve, and receive tips and tricks on creating different sounds. The feature brought in revenue as soon as it was released and we’re extremely excited about having Slushii be a part of this initiative.
Here's an example of one of the videos from producer Max Lord of 808 Mafia that we put on our YouTube channel:

We're also extremely excited about our 1-for-1 program, which provides music education courses and resources to underprivileged schools and communities. We’d love it if you would nominate a school!

The biggest roadblock is going to be production. We have found a workaround for this that saves us a ton of money, though. If you have 10K subscribers on Youtube, then Youtube lets you use their space in Los Angeles and all their equipment free of charge, as long as the content being used is distributed on the channel it was shot for. This is a great thing for us because we can keep creating promo videos for free and distribute those promo videos on the artists’ channels. It’s a small hack, but it will save us tens of thousands of dollars in the coming months.

We’ve also begun building a private Facebook group for those who purchase courses. They will have access to the artists who create classes and will be able to ask them questions and get cool stuff like autographed merchandise and equipment.

Finally, the podcast is something that we’re extremely excited about. We will focus on the creative process behind some of your favorite songs and artists. We’ve found that most of our sales come from organic searches, so it’s up to us to continue to build the brand and get the name out there.

What are the biggest challenges you've faced and the obstacles you've overcome? If you had to start over, what would you do differently?

We still make a lot of mistakes, however the one mistake that sticks out most is that I didn’t have a music production background before we started building out the course curriculum. Trying to market to a user base that you don’t quite understand because you can’t properly empathize with their motivations is a bonehead move. Eventually, I started to reach out to users who purchased our courses and asked them if they would jump on a call with me so I could learn about why the bought the course, what we did well in the courses, and, most importantly, what we did poorly and how we could improve.

I drastically underestimated the amount of time, planning, and preparation that would go into production. What I thought would take weeks took months and I was extremely naive in that aspect. Now we understand that production for one course is going to take two to three months and there is going to be another two to three months of business development to finalize all the artist agreements. The key here is to keep momentum. For someone reason, everyone in the music industry says yes because they don't want to be left out, but once they say yes they lag on making deals so that they can shop around to other folks.

The other obstacle that we have to overcome is getting the rights to the songs. As of today, all our artists are independent artists, so getting their approval wasn’t very difficult. But as we expand to other genres it will definitely become a pain and we will have to figure out some sort of revenue sharing plan for the major labels, similar to the cut that we currently give to the artists.

There is definitely a lot that I would do over. If I could start again, I would be more conscientious of keeping an endgame in mind and thinking strategically about how to get there. When we launched Creator Arcade, we didn’t really have a gameplan or know what to expect from it or where things would go. We just put in the world and did our best to iterate accordingly.

I also would have reached out to more users and built a community of “trusted-learners” that could give us valuable and consistent feedback on our approach to creating courses. Along the same vein, I would have made the courses shorter and more digestible, and would have tried to create a recurring subscription model right off the bat. We weren’t as patient as we should have been and I think that has hurt us a little bit.

Have you found anything particularly helpful or advantageous?

I was extremely fortunate to have the relationships I had with our first artists, because they weren’t concerned with making money as much as they were excited to see if it would actually work.

We launched our courses right as Marshmello became super mainstream with his song Wolves with Selena Gomez and Silence with Khalid. Marshmello became a top 5 artist on Spotify worldwide. We never could have predicted that. We got super lucky and it drove a ton of traffic and sales for us.

What's your advice for indie hackers who are just starting out

This may seem obvious but don’t start a business in a space that you don’t have experience. You will spend too much trying to understand what the market wants/needs. Ideally, you have a pain point that you want to solve and you have a detailed strategy in place to solve that problem.

Even after a little success, everything is harder before it becomes easier. The hope is that your business functions as a growth mechanism for your life in general. You have to have tough skin to start a business and you have to be a little masochistic in many ways, and the process definitely can and should inspire some personal growth.

It’s my belief that life is a function of momentum and once you get that momentum you feel like you can barrel through any obstacle that stands in your way. Fight to create momentum with your business and keep it going.

A few of my favorite books on business that I found extremely helpful were:

Where can we go to learn more?

You can check out our courses at Creator Arcade. I don’t really blog but I’m always down for 1-on-1 conversations. You can get in touch with me on Instagram or Twitter.

If you have any questions please ask in the comments. Thanks for the opportunity to be a part of Indie Hackers!

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  1. 1

    I haven't read the whole thing yet, I read that you met Marshmello and got way too hype. That's awesome!!! Ok back to reading :)

  2. 1

    Love this. I'm building something similar at SkratchSchool.com - awesome to see you guys off to such a great start. We've built a list of 10k with our free DJ fundamentals course and a DJ challenge we ran in May and are planning our paid subscription product now. I dropped you an email - let's chat!

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    quick typo; For ///someone/// reason, everyone in the music industry says yes

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    Thanks for the awesome insights Brock. I loved hearing that you spammed your entire contact list to help get an initial email list. I have this irrational fear of doing that.

    I also really love that you translated the learn by doing in coding straight to the DJ world. So cool

    My Quick Question
    Do you have any statistics on course completion yet?

    I would be curious how you guys compare against the more traditional subjects because learning to be a DJ sounds awesome

    One thing we are hoping our productivity/anti-procrastination startup Focusmate (www.Focusmate.com if you are curious) can do is elevate course completion rates by helping people actually show up and put in the time and work necessary to get their money's worth.

    Cheers for all the insights and hard work.
    Will

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      Yes - it's absolutely insane how many people never finish the courses. Even for a course as fun and straightforward as ours.

      I think the last time I checked ~80% don't make it past the 10th video.

      We need to do a better job of engaging people throughout the course but it's hard to do it when we spend such a limited amount of time on the project.

      To help increase completion rates I've created a private Facebook group for those who purchase something from the site where they can get feedback from their peers. We also plan on doing private AMA's with the DJ's and we will do giveaways. Signed equipment, meet and greats and all that just because you are a part of the community.

      It is something that we want to figure out but right now we're hoping to create more classes and build from there.

      1. 1

        I'd say keeping 20% past the 10th video is quite good in the world of online courses. Most online course completion rates hover in the single digits unless they have that interactive element where all the students are going through at the same time or you drip the content out (but this is tricky as some people want to learn faster and some slower).

        Thanks for the insight!

  5. 1

    Thanks for sharing all this! Some really valuable insights here. I’m just starting to create a community for people who want to make money coding (either with their own apps or through freelancing), and want to go down a similar path with e-courses (www.theapphacker.com).

    Can you tell me a little more about the community of “trusted learners” you wish you had from the get-go? I’m really curious what questions you wish you had asked that you didn’t (and what you did ask early on that was helpful).

    It’s really impressive that you were able to get 600 emails just from your contact list and a landing page. Did you do anything to bump up your SEO or were all the sign-ups organic?

    1. 1

      This is a great question. I really wish that I would have been more intentional with the people I approached to audit the courses prior to release. I should have created like 3 different subsets of learners. 1. Complete beginners
      2. Hobbyist - people creating music for fun (this would include some YouTubers and people who create music outside of their actual careers).
      3. Advanced producers

      I would have approached about five in each subset and then ask them to take the course for free in exchange for feedback.

      I would compile all that feedback and used it to build a model of the different courses we could offer then I should have re-done some of the course videos for each subset and see where it made the biggest impact. Then I would redo the curriculum based on that feedback.

      We didn't do this. We shot the courses with Mello and I was a little bit afraid that we wouldn't get another shot to shoot again so I released the courses hoping that the fact that Marshmello did the courses would make up for any inefficiencies in the curriculum.

      The course is still high-quality but it could be better in many ways if we would have taken our time.

      As for the sign-ups, I just spammed everyone I knew on email and then I sent it out to everyone on Instagram. I'm not the type of person to really care if someone feels like I'm spamming them. People are either going to be excited and support you or they aren't and if they don't support you then on to the next.

  6. 1

    I'm happy to see that this is successful. I'm building something similar for woodworking courses, some useful insights for me. The preregister is something I'll need to add in.

    As for getting additional courses and creators, how did you go about (1) finding them and (2) deciding on a revenue split?

    1. 1

      Additional courses have been some what of a bottleneck especially in the music industry because no one is really incentivized to create a class. They make a lot of money touring and trying to explain to them why they should sit down for three days and create a course has been a bit hit or miss. I do my best to try and approach artists that love their craft and want to inspire others. Marshmello and Slushii were obvious fits because we were already friends and they were on board with the mission regardless of how much money was generated. A lot of the credit has to go to Moe Shalizi for pushing them to put this out there. I could not have done this without his help/influence.

      The revenue splits are different for each artist. I can't release the exact details on the revenue splits but I can tell you that the revenue split is purely based off profits so they don't start making money until Creator Arcade is back at even. We spend money upfront on marketing and promo and once the course starts to generate money then we start paying out. The more classes they sell the higher their splits become so if they sell X amount of classes then their % of profits increases. Send me an email I'd be more than happy to chat with you one on one and take you through my thought process. brock@creatorarcade.com

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