Before Fortnite came along, 99% of video games companies had a "top-down" approach to growth. Awareness was the number one priority and nothing else really mattered.
Games would go all-in on one big launch, sell 85% of gross revenue in the first week, and then (as the graph
You're doing a great job with these examples Harry. Cheers
Thank you Darko :)
We have learnt a lot from this website. https://vbucks-free.net/
That's interesting. OP, what can you tell about Overwatch, BTW? This game is very popular too. And I like it very much. When can I look for similar information about Overwatch? This is my favorite game, but, TBH, it's hard to make good ranking there. I've even paid for Overwatch boosting service ( https://expertboosting.com ) so my character can look good enough. I think, people make a lot of real money on this game. And I'm thinking about changing my role and become the one who's boosting characters.
Epic Games the makers of Unreal Engine and Unreal Tournament didn't have a big budget or reputation?
Yeah, you're completely right and this is a little mistake in the article.
I do plan on rephrasing this part. thanks for pointing out.
twitch metrics could also be a better indication of growth