Hi IndieHackers!
Lets start from the beginning with a quick intro - I am a graduated motion designer turned SaaS founder, I love building products with beautiful experiences.
My journey started back in 2013. I was pursuing my career as a motion designer, when I stumbled upon entrepreneurship by accident. Buying and selling whitelabel products via Amazon FBA - it was by far the easiest business model that my designer brain could understand. Using my design skills, I knocked up a strong set of story driven product imagery and sold out in my first month. The Amazon seller community took notice and very soon my e-com design agency was born.
By 2016 we had a small team and demand for our work grew. As a result we realized a gap in the market. There was no E-com focussed design tool that could help entrepreneurs quickly drop a simple product photo on a template, remove the background and showcase features through beautiful graphics.
I hired my first developer who is currently my CTO. Also my mentor in business saw the potential in the idea and joined me as a co-founder (COO). We started working part-time on a basic MVP. We launched that MVP on September 2019 on Product Hunt with a limited lifetime deal to get initial traction and fund our roadmap, it was an incredible launch! Our deal leaked into many early adopter communities. I wrote a detailed article about it here: https://medium.com/glorify/getting-to-2-product-of-the-day-on-product-hunt-4f8da424fe3e
On day 1 we hit over $10K in sales! By month 1 we had crossed over our first 6 figure sum!
We built our lifetime pricing model into incremental increases and drove scarcity at the end of every month before prices went up to drive bigger sales. On Black Friday, using a combo of both community led marketing, email marketing and retargetting ads we drove a lot of FOMO for the deal at the time! By the end of the deal period we had crossed $300K in sales.
I had never seen or made so much money this quickly before.
But what followed was a series of huge mistakes that I would regret, but also whole heartedly take as a life long lesson.
My gut feeling was to move slowly, focus on user feedback and careful implementation on the product side. My co-founder was pushing for aggressive marketing activities. Both our goals were valid for sure. We met more or less in the middle, but the combination of both required us to spend more cash to achieve those goals. So we hired a few people between both marketing and product.
This is where our mistakes started to snowball.
After Black Friday we thought an aggressive amount of activity on social media, would create engagement that would drive sales. What we realized was that the frequency of posts and content was not what truly drove sales. It was a combination of PPC to drive leads and sales, customer success to help users troubleshoot and a little founder led activity on community channels to build trust and reduce refunds. Always think about what is the minimum you need to sustain the existing growth. What we instead did was hired 3 marketing leaders, 1 of which we fired in December 2019. To drive the tech side we hired an exclusive marketing led IT expert. In truth we only needed our PPC person and customer success.
I had a huge gut feeling that we were not ready for MRR growth, my domain expertise sensed that our lifetime deal was successful due to a few unique USPs that we had; we were one of the first to have an AI background removal tool integrated way before even Canva, plus we had a range of e-com tools and e-com template bundles. But we gave it a shot anyway in January 2020. We still had a few organic hits coming to the site from various sources. We closed our lifetime deal and switched on MRR. All we heard was crickets...
We were able to acquire tonnes of free signups but hardly any paid users. MRR users are fundamentally different from a lifetime deal user. MRR users need a specific problem to be solved really efficiently before they decide to pay. They have 100s of layers of objections while prospecting a new tool. Lifetime deal users on the other hand do not care about any of this, all they care about is getting a great deal to an attractive alternative tool with a few USPs and an ambitious roadmap.
With such little MRR growth, we tried our best to scale using ads since it did work well for lifetime deals. We spent around $50K and only secured $2K in MRR. There was lack of accountability and direction between myself, my co founder and our head of marketing. We've recouped that money now, but at such an early stage I wished we were more careful.
As the face of the company, and visionary for our product, I was torn between community activities, marketing, product building and team management. I was spread way too thin which hindered the critical thinking on product innovation and time to learn and pick up new skills. It also made me slip on holding my co founder and I accountable on how we were spending money.
In February 2020, we decided to build another SaaS product which was an AI based BG removal tool to replace the API we were paying for. Although it made sense at the time, it was the worse decision we ever made. What we thought was only going cost us $10K ended up becoming a long term project which we invested close to $70K over 2 years. We tried to recoup the costs by launching a separate lifetime deal, but of course such a utility product was never going to even come close to the revenue of a full suite design tool. In total we probably generated $20K. In the end this product turned out to become a completely redundant technology as so many different versions of it started making an appearance; iOS even has built it in into their photos gallery. We repeated this same mistake a year later and built a Logo creation tool called Logoflow hoping it would generate a decent cashflow, but it flopped too.
Despite not being an expert at the time, I knew about scalable design systems and their value. We were on the hunt for a UI/UX designer and had a new prospect at the time based on a recommendation. He said all the right things, and seemed to tick all the boxes. His proposal was full of big impressive product ideas and concept designs. So we hired him. The problem was that he had great ideas and clean design, but non of it was systemized nor scalable. He was not utilizing Figma's full capacity. On top of this there were so many static screen states but not every click was accounted for.
Since we didn't know any better, we endured with this designer for 1 year to get our 2.0 version out. On Black Friday 2020 we did another lifetime deal to grow our cash reserves, at that time we knew we had to change how we designed our product. We switched to a new UI/UX team that cleaned up our entire design ecosystem on Figma and helped deliver our new features much faster.
With a strong UI/UX design system and execution process, you can skip months of complicated dev handoff documents. Changing and iterating your product design will take minutes not weeks! You can literally ship a much better product 100x faster.
UI/UX is everything for a tech startup. Your product philosophy is what will make you win. What makes you different and unique is mostly your user experience. My favourite example is Figma; they overtook 2 longtime players (Sketch and Adobe XD), by just simplifying the user experience and making it more accessible! To get your product right, it's about identifying how you will be different between the major players, and why that difference is important. User feedback is important but remember they have no filter and are prone to shiny object syndrome - if you only go by their demands, you will end up designing a Frankenstein product which was what happened to us initially.
Also we would sometimes suddenly ship random things as experiments, mostly to do with purchase flows and onboarding behaviours.
So much time and money was wasted in dead user experiences.
Product visionaries must mostly stick to common principles and not reinvent the wheel but improve the wheel only when it makes sense and not just for the sake of it. It must be intentional + executed in a smart and intelligent way.
These were all the mistakes that attributed to so much money down the drain in our first 2 years. I wish I could change our choices, but honestly we either didn't know any better, we were inexperienced, we sometimes took things for granted, and we did not focus on the right areas during specific stages.
2 years after our launch, we secured $2m pre-seed VC funding to build the ultimate collaborative content design tool for professional designers and non designers alike. However I still have a slight gut wrenching feeling that I carry with me thinking that my financial situation would be completely different had I taken some of the profits to invest in my personal goals before I got investors involved.
This is the reality that I would like to share with the hope to help other founders learn from my experience.
In summary, once you launch and you see the sales roll in, never take it for granted, keep your team lean, focus on making a superior product and make smart product decisions. Make sure you nail your UI/UX ecosystem to make product iteration, testing and development 100x faster. Always scale your marketing proportionally to your revenue growth. If you can, try to cash out a bit earlier than later on, sort out your personal life so that you can go full steam ahead especially if you decide to raise funding with a VC later on.
Hey @OmarGlorify, any tips on how to market a product "that just does it better"?
An amazing read! It's articles like this that make me glad that UI/UX is becoming more valued
UI/UX is the whole platform! Without it dev teams don't exist, your product doesn't exist, your revenue will never exist.
But I would go even further to say that it's the correct implementation of UI/UX design that matters. Scalable design systems and high fidelity prototypes to design better and faster and handoff to devs skipping months of painful documentation!
This is one of the reasons we created a new platform called together.design - Uber for UI/UX design to solve this problem for ambitious tech founders.
Great insights, will work as a handbook for anyone to look at when growing!
That's honestly what I hope. Bookmark it if it helps, I've got more similar atories to share on this amazing community so if your interesting feel free to give me a follow.
I am glad Indie Hackers is an open minded community and a safe place to share the struggles we go through.
Your article was an eyeopener for me. I guess I am guilty of overengineering things too. Thanks for sharing your valuable experience.
Glad you found value. Sometimes it's not about over engineering or reinventing the wheel, rather simply building what people want and are used to in other tools - only improving the UX when it makes sense and adding 1 or 2 USPs.
Remember for Figma it was just simplifying UX compared to Sketch and also adding 2 USPs which is cloud-based and live collaboration.
@OmarGlorify thanks for sharing this detailed post... No doubt most of us have done these kinds of mistakes and constantly doing this but in the end, matters what you have understood from it.
if you understand then you try to avoid these mistakes but if your do not you will constantly doing and wasting your time and resources.
Agreed, it's easy to fall into the same traps as it's mainly a behavioural move not a logical one mostly.
wow amazing story Omar, I believe there are a lot of lessons for early startup founders as well as seasoned founders
Thanks man! I hope so :)
@OmarGlorify Hi Omar, do you have ideas of where to go to VC Funding?
Plenty of VC's with money ready to be invested. If you have a great startup it's not hard. I mostly get pursued and pestered by VC's all the time. Make sure your brand is active on social channels especially LinkedIn and Product Hunt.
Most VC partners either saw my product on LinkedIn or ProductHunt.
Happy to help! Sometimes the way big competitors do things is the best way and there is not much room to innovate.
Discounts are available on UIHUT during Black Friday. Buying Lifetime for $149 saves you $1449😍
At www.uihut.com , you can find more than 21,000 designs.
Thanks for sharing in detail. Few items on the list that i doing right now. Need to revisit the Ad campaign and marketing strategy.
Awesome, glad I can help. With marketing make sure you grow proportionally to revenue. If you are pre-revenue of course you need to burn your cash reserves to get the engine going. If you are doing lifetime deals, start with early adopter communities - there are plenty of those. Then once you've rinsed them, you should have enough data to create lookalike lists and target the right audience via Facebook ads. We were getting 2x, 3x ROI.
If you are not doing lifetime deals, then I can't comment much about growing MRRR as I am still early. The highest we've come to is $12K MRR. But few pointers I have learned, low ticket needs an organic/SEO game, and high ticket can use ads/outreach/sales method on top of organic.
Amazing read @OmarGlorify. Super insightful. Especially for all the new entrepreneurs who are just starting off their journey.
Thanks dude!
This is a great read!
Thanks man, glad you found value.
Got more stuff to share about my journey so feel free to give me a follow ;)
Sure will follow you, am currently building Fieldshark.co
Appreciate it ;)
Fieldshark looks really cool! Signed up just to see how it goes.
@OmarGlorify Thank you for singing up.
I suppose one fault most developers have is being obsessed with the process of developing so much that the product is always over-engineered. I'm extremely guilty here and I'm sure many here are.
Thank @OmarGlorify you for this post as it is a mirror upon which I can look and and self-correct.... especially when I forget and start focusing on trivialities.
Happy to help! Sometimes the way big competitors do things is the best way and there is not much room to innovate.
However if you do find a new angle like Figma did in UX design, then validate it via real humans in isolation (groups tend to impact each others opinions). Use Maze app (https://maze.co) to test success on your Figma prototypes to see if users enjoy your concepts.
Then execute execute execute. Always make sure the product design is beautiful, long gone are the days of poorly designed apps. Expectations in design have increased world wide.
Very well said! It has been very much eye opening. Followed you so I can let you know when I launch.
I'm the second born in my family but heck, I don't mind another big brother 🙂
Haha, well I am just 33 ;), but happy to be a big brother for anyone if it helps them in their journey. Thanks for the follow, let me know when you launch!
Hehehe. Family is not only about blood, being elder not only about age!
Will sure let you know!
I'm guilty of that too. With my last product we've been trying to build a professional product with micro services, custom UI library, deployed on own servers... And we've wasted 3 years on development before trying to do marketing.
Story of my life. But I'm changing this starting today!
This has been the motivation I needed.
@OmarGlorify this was insightful and very relevant to me. Thanks for writing this.
Great insight and thanks for the overview. As a solo founder, I've made some of these same mistakes.
Good to know others are in the same boat as you and all on that journey towards success. It's also nice to have safe place to discuss these issues, would love to hear more about your experience!
Wow. There is so much I didn't know but reading this article made me respect you even more. I liked that despite having all these losses you are still sticking to your "onwards and upwards" mantra. A lot of founders quit facing these challenges but you didn't and still make beautiful product experiences while also retaining your talented team members. Wish to see you grow more and achieve all your personal goals ❤
Thanks bro, really appreciate it <3