Hello IndieHackers!
Wanted to open up a discussion about the best tips and tricks you have learned or received for the product past/future you have worked on that helped you the most during your Alpha or Beta phase.
We know that product development is a long and complex process. The sooner we can start testing our product, the better.
Launching a Beta test or Product Beta will allow us to collect data from real users who are using our product. It helps us identify problems early on and improve our product before it goes live. Yet...
How can we make sure we are collecting the right info, using all available resources, or improving our product effectively before
Answers for :
How to launch a successful beta test?
What should I consider before launching my beta product?
How to get feedback from customers?
How do you get your beta launch going smoothly?
What resources to get users for the beta?
What are some of the common pitfalls that you should avoid?
Thank you for all your help, can't wait to see what you all can contribute!
I myself built multiple profitable products and have answered this multiple times to my 15000 subscribers at Micro SaaS Ideas
Ok. Here are quick pointers on what you need to validate your idea. There is no single way to do this. Validating a product is not just about validating the technical feasibility but also validating your reach capability. You should validate how far you can reach and get waitlist subscribers/paying subscribers with your marketing/sales. Sometimes, you don’t even have to build the full product or even build the MVP to understand your reach.
But below pointers should give you some direction without losing a lot of time.
Don’t work on the below things:
Work on the below things instead:
If you repeatedly follow all of these and iterate, you will have a good number of waitlist signups. Make sure you keep the signups warm. As soon as they signup, push them and see if they can get on a call with you and make notes as you discuss. For every 100 signups, a decent conversion rate should be 3% to 5% if you are targeting the right audience and have added a little friction to the signup form (Adding friction to the signup form with more questions improves the waitlist quality). If they are interested in the product, see to offer a Lifetime deal or a good discount and sign them up for payment. If not, make notes and ask them what can make it better.
Long term game
Note that throughout the process, you are validating your reach. Every person has a certain reach. You are just validating your reach with all of these steps. If you couldn't get even 10-20 signups after iterating all of this and spent a few weeks/months around this, you may need to seriously think, look back and analyze if you want to change the scope of the idea and see what went wrong.
I also wrote a book around this at Zero To Founder
Thank for the detailed explanation, leveraging all the social media that exist in the internet is definitely the right way to go about it.
Do you have any thoughts on pricing during the Beta Phase, and what has been your experience, or have you launched mostly with free test?
If its a B2C product, I usually experiment with a low price and heavy discount for Yearly plans.
For B2B, any decent pricing works as long as you solve some good problem.
For Info products, there is a new trend - Starting at $5 and increasing the price for every 5 sales and openly mentioning the same on public pages.
Thank you so much, really insightful!
I would love to continue the conversations, if you want send me a message through my email and maybe we can set up a call.
You should spend some time on Indie Hackers and Twitter to build a group of 10-15 people willing to invest their time in helping you with feedback. In exchange, you can give them a lifetime license to your product.
Then make a group on Twitter, Slack, or Discord. It doesn't matter, but a place where you can keep the conversation going.
Maybe do weekly checking, keep them updated and show you prioritise their issues and ideas as they spend their time on your product. And you've chosen them because they're your target group.
Then when you reach an MVP stage, you open up to the public and run a public beta where you onboard users 1 by 1. Or you just open up. But continue with your beta group as long as it makes sense.
Great advice! I'll definitely look into finding a group of beta testers to help me out.
Definitely keeping the conversation alive is of upmost important, and offering LTD to users who helped you make the products better makes a of sense.
At the end, you mentioned " Continue with you beta group as long as it makes sense". Usually, how long do you run the beta? What have been key takeaways for you to know it's ready for the real launch?
The period of running a beta is super challenging to determine. However, when you reach a steady flow of customers and you work more on new features than fixing bugs, then I would say you're out of beta.
That being said, your beta group is perfect for testing your new features before you release it to the public. 🙌
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